πŸ”
The Open Innovation Quest

JustInnoCorp was once a successful, innovation-driven organization. Its strength lay in strong internal R&D, tightly controlled intellectual property, and carefully managed development processes. For years, this closed innovation model delivered efficiency, reliability, and incremental growth.

However, the environment has changed. Digital transformation is accelerating. Customer needs are shifting. New competitors emerge from unexpected places, operating through ecosystems rather than single firms.

Deep inside JustInnoCorp's headquarters lies the Innovation Vault. It contains dormant technologies, unused data, missed partnerships, and unexplored growth options. The Vault is sealed by 14 boundary locks, each representing a real organizational, strategic, or cultural barrier.

You are part of a newly formed Open Innovation Task Force. Your mission is to break these boundaries one by one. Each boundary you overcome reveals a letter. Only at the very end will their meaning become clear.

14 boundary locks 5 acts 1 hidden principle
About this experience

Breaking the Boundaries

The Open Innovation Quest

What it is

Breaking the Boundaries is a 30 to 40 minute interactive learning experience that uses the structure of an escape room to teach the principles of open innovation. Across 14 challenges, players diagnose why closed innovation fails under uncertainty, apply different open innovation modes and archetypes, navigate cultural and intellectual property barriers, design ecosystems and partnerships, and confront the strategic decisions that determine whether openness creates value or destroys it.

Each challenge unlocks a single letter. Together, the 14 letters spell the principle that connects every decision the player has made β€” a principle revealed only at the end.

Why it exists

Open innovation is usually taught through cases and frameworks. Both work, but both have a familiar limit: students often leave able to describe open innovation without being able to make decisions under it. The framework lives in their notes; the disposition does not transfer.

This experience is built on a different premise β€” that innovation strategy is best learned by making consequential choices in conditions of constrained information, then seeing what those choices imply. The puzzles are not quizzes. Each one asks the player to commit to a position, watch the consequences, and either adjust their thinking or defend it. The capstone challenge in particular requires the player to assemble a coherent multi-layer strategy where each decision must be consistent with the previous ones β€” exactly the kind of reasoning that distinguishes practitioners who understand open innovation from those who can merely recite it.

Themes covered

The experience is structured in five acts:

  • I
    Foundations β€” Why closed innovation becomes limiting under uncertainty, and what the open innovation paradigm actually claims
  • II
    Strategy and Modes β€” Exploration versus exploitation, inbound versus outbound versus coupled pathways, and the firm-level archetypes that operationalize each
  • III
    Barriers and Enablers β€” Not-Invented-Here syndrome, the IP paradox, and the managerial responses that build legitimacy for external collaboration
  • IV
    Mechanisms for Growth β€” Corporate–startup engagement modes, ecosystem design, and platform-based problem solving
  • V
    Futures and Mindset β€” Strategic foresight, time horizons, and the disposition that makes openness durable rather than performative

Players who complete the final reflection receive a downloadable PDF certificate with their mastery score, completion timestamp, full reflection responses, and a unique completion token.

Who it is for

The experience is designed for advanced undergraduate and postgraduate students in innovation management, strategic management, and entrepreneurship programs. It is also suitable for working professionals in roles where innovation strategy is part of the brief β€” R&D leads, business development managers, corporate venture teams, and anyone responsible for deciding what to keep inside the firm and what to open to the outside.

No prior knowledge of open innovation is required. The experience scaffolds the foundational concepts before applying them to harder cases.

Credits

Designed byJustyna Dabrowska
In collaboration withJamilah Lambert, Learning Design & Development team, RMIT University
Developed withClaude, an AI assistant by Anthropic β€” used as a development collaborator for content design, code implementation, and iterative refinement.
Mission Briefing

The Five Acts of the Quest

You will progress through five Acts. Each represents a different layer of building open innovation capability.

Navigation

Challenge Map

Select any unlocked challenge to play or retry it.

The Innovation Vault